mysterytore.blogg.se

Master of monsters psx iso
Master of monsters psx iso








  1. #Master of monsters psx iso mods
  2. #Master of monsters psx iso code
  3. #Master of monsters psx iso iso

The GEC Master Edition is nearly, if not over, 100 when everything is factored in Erick/Bodbdearg said that their changes to the password system can encode up to 256 levels, I think. The original game's data (minus the redbook CD audio) is only about 80 MB, so your standard 700 MB CD-ROM will definitely fit a ton of levels. Thank you for the attention given to these ramblings of mine: forgive me, the grueling wait is making me lose my mind. I might even dust off my PSX to play it (although CD-Rs are no longer for sale in my surroundings, and the psx laser drive lately could barely read only the original discs). It would be great if it could hold 100 maps or many more: it would truly result in a world guinness megawad the likes of which have never been seen in living memory.

master of monsters psx iso master of monsters psx iso

I ask because I would like to know what is the maximum number of Doom maps that could fit in one iso.

#Master of monsters psx iso iso

I would be curious to know what is the maximum allowable size of a psx iso for it to be played burned on a modded psx or otherwise converted to PSP. PSX Doom, I would like to ask a few questions, to anyone who is kind enough to answer me. In the fervent wait for the release of the much acclaimed new version of M.E. Of course, if GEC works around these limitations, the only ones becomes stuff like the texture limits, and more practically, the PS1 limits. So in short, the most likely stuff to be convertible would be stuff that adds new textures, but no new sprites, and nothing that modifies game code.

#Master of monsters psx iso code

They would presumably have to code in some way to modify that.

master of monsters psx iso

There's no mechanism for a DeHackEd-like system that would modify the values from the original. Stuff like HacX would be even harder, as that actually modifies the game code from Doom in certain ways. Essentially the engine would have to be reworked to be able to load multiple sets of sprite data depending on the map set that's been picked. Textures are fairly simple (albeit limited, unless Erick got rid of the limitation that they must be 8, 16, 64, or 256 wide), but sprites are a whole other beast - being able to coexist with the original sprites would be very difficult, if not impossible.

#Master of monsters psx iso mods

I don't speak for GEC, so I don't know their plans for sure, but I can say that would be technically challenging for a few reasons.īasically, not only the textures, but the sprites would have to be added to make a lot of those mods work. If there's still space available, couldn't you also include a section containing maps from classic mods/TCs (ChexQuest, Batman, Aliens, Hacx, Freedoom, Harmony etc) the older, simpler ones shouldn't give problems on the psx, or maybe I'm wrong? Doesn't that sound like a good idea?










Master of monsters psx iso